It also increases DMG by up to 24% when the wearer activates Weakness Break. It can produce four stacks for an ATK% bonus after attacking, up to 16% per stack. On the Fall of an Aeon is another exceptional Light Cone, mainly because all Destruction characters in Honkai: Star Rail could benefit from it. This can strengthen Svarog's powerful Counters and help Clara survive attacks. Meanwhile, DMG for that turn increases by up to 40%. Upon being hit or defeating an enemy, Clara regains HP equal to 12% of her ATK. Not only does Something Irreplaceable have up to a 40% ATK bonus, but it also triggers a special effect every time Clara is hit. ![]() Her best Light Cone has to be Something Irreplaceable, featuring Svarog holding a happy and laughing Clara overhead in the snow. The whole point is over time, but suddenly all the damage 'over time' need to do the same damage in effectively fewer turns than front loaded damage.? That makes 0 sense for the archetype.Clara has a lot of excellent Light Cones for her kit in Honkai: Star Rail. Because it makes things like DoT really awkward to play and balance. Honestly hope they get rid of the hard turn cap. Maybe it'll change in the super end game, maybe not. DoT removal is one thing, but the whole 'over time' part of DoT is a whole lot less attractive when it just means you are effectively starting with a -1 turn handicap in a 4 turn fight.Thats pretty yikes for where characters/players are right. ![]() Mutli-phase boss fights remove all the dots/debuffs and, most important of all, there are turn limits in certain content. The reason 'most of them don't believe in DOT' is because both Su and memory's exist in their current iterations. If you just want 'steady' preservation and abundance and flat out both just better.
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